Wordy Wednesdays


On Wednesdays, we look at artist/designer statements or About pages and discuss the vocabulary they use to describe their work. Today we’ll look at the About page of Valve, a game design company that, in their own words, “makes games, Steam, and hardware.” Here is a part of the text from their About page, in italics. … Continue reading Wordy Wednesdays

Let’s Talk Tuesdays


On Tuesdays, we watch talks or interviews with artists and designers and discuss how to present our work clearly and with confidence. This week we’ll look at an interview with EVE Online game designer Linzi Campbell. As you watch this interview, consider these questions: Does the artist/designer speak clearly and with confidence? Does she use … Continue reading Let’s Talk Tuesdays

Video Mondays


On Mondays, we look at videos of art critiques, interviews, and resource demos. Today we’ll discuss the 25th Anniversary Collection of Myst – my favorite video game! I’ll ask three questions for you to reply to in the comments, and then I’ll share the answers on Facebook during Friday Live! Here’s the Kickstarter announcement video. … Continue reading Video Mondays

Let’s Talk Tuesdays


On Tuesdays, we watch talks or interviews with artists and designers and discuss how to present our work clearly and with confidence. This week we’ll hear from Andrew Green, part of the game development team that worked on Harry Potter: Hogwarts Mystery. As you watch this interview, consider these questions: Does the designer speak clearly … Continue reading Let’s Talk Tuesdays

Wordy Wednesdays


On Wednesdays, we look at artist statements or design philosophy statements and discuss the best vocabulary to describe an artwork or design. Today we’ll look at the statement that game designer Jay van Hutten has posted on his About page. This is his design philosophy statement from the About page of his portfolio website: ABOUT … Continue reading Wordy Wednesdays